Post by Admin on Mar 2, 2021 22:18:07 GMT
Panzer General X is an independent "work in progress" game modification based on SSI's 5 Star Series.
Mainly but not only the two first titles, Panzer and Allied Generals.
It started in the direction of making the original campaigns on those two titles playable "as the other side".
Eventually, PGX evolved in other directions and onto something quite different and much more complex.
To start with, it can be played as any side, that is, the player can assume command of any country included, even the neutrals.
Additionally, the player, if / when joining one of the two "blocks" - Axis or Allies - can choose to command any or every country in that block and those that join later on.
A "political / diplomatic" module was added to manage the relationships between countries.
Also, the game evolved to the use of an European Theatre Map, rather than the original "sector / region" maps.
And to span the entire war, instead of the "jumping" between the key time stamps of the individual battles, characteristic of PG / AG.
And the majority - by no means all - of the turned based strategy genre.
From all of this results that, while starting in 1st September 1939 with Germany at war with Poland, UK and France*, the game may evolve in very different ways than the historical one.
But it also results in the player being called upon to deal with strategic and logistic aspects that are absent from the original titles.
Reserves building up, their allocation, often to various fronts and respective transportation, how and when to manouever which front units, rearguard action against randomly generated partisan units.
And even upstream of those, the resource management. Deciding what to do with the available (or not) production points, fuel, ammo and about the option of investing in Research/Development.
Or equipment upgrade when available, as in the originals... (with a slight difference)
The introduction of "oil source" hexes that significantly boost the owner countrie's fuel reserves presents yet another strategic element.
There's also a Pacific Theatre version with a playable though not entirely finished map.
Three World map versions have seen existence.
One of them, intended as a test is nearly forgotten now.
The other two remain in incipient stages of development...
Additionally there are a few "old times" scenarios, remanescent from the earliest stages.
*For simplification. In more words, to skip on introducing a "script" just for the sake of having UK and France declaring war on the 3rd / Turn #2.
Mainly but not only the two first titles, Panzer and Allied Generals.
It started in the direction of making the original campaigns on those two titles playable "as the other side".
Eventually, PGX evolved in other directions and onto something quite different and much more complex.
To start with, it can be played as any side, that is, the player can assume command of any country included, even the neutrals.
Additionally, the player, if / when joining one of the two "blocks" - Axis or Allies - can choose to command any or every country in that block and those that join later on.
A "political / diplomatic" module was added to manage the relationships between countries.
Also, the game evolved to the use of an European Theatre Map, rather than the original "sector / region" maps.
And to span the entire war, instead of the "jumping" between the key time stamps of the individual battles, characteristic of PG / AG.
And the majority - by no means all - of the turned based strategy genre.
From all of this results that, while starting in 1st September 1939 with Germany at war with Poland, UK and France*, the game may evolve in very different ways than the historical one.
But it also results in the player being called upon to deal with strategic and logistic aspects that are absent from the original titles.
Reserves building up, their allocation, often to various fronts and respective transportation, how and when to manouever which front units, rearguard action against randomly generated partisan units.
And even upstream of those, the resource management. Deciding what to do with the available (or not) production points, fuel, ammo and about the option of investing in Research/Development.
Or equipment upgrade when available, as in the originals... (with a slight difference)
The introduction of "oil source" hexes that significantly boost the owner countrie's fuel reserves presents yet another strategic element.
There's also a Pacific Theatre version with a playable though not entirely finished map.
Three World map versions have seen existence.
One of them, intended as a test is nearly forgotten now.
The other two remain in incipient stages of development...
Additionally there are a few "old times" scenarios, remanescent from the earliest stages.
*For simplification. In more words, to skip on introducing a "script" just for the sake of having UK and France declaring war on the 3rd / Turn #2.