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Post by teophrastusbombastus on Aug 20, 2022 8:13:31 GMT
V776 downloaded and working. Plan on continuing using v774 for the duration of PTO match 1, which is closing to all objectives in the map being under Axis control.
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Post by Admin on Sept 6, 2022 19:35:52 GMT
There is an alternative forum theme available. Name is "icons" from it's background image being an icon sheet. It is based on the idea of inverting the usual dark / light tone arrangement. Meaning in English that the pages are darker than the text. Well, true for the posting areas. The title bars and buttons not so much...
The thing can be selected in the Edit Profile function. So, you need to select your own profile in the Members area, press "Edit Profile", select the Settings folio, scan down until you find "Forum Theme", click the arrow to show the Themes list, select "Icons" instead of "Default", scan to the bottom of the page and click "Save Account Changes" In game as in life
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Post by jeff on Oct 6, 2022 14:35:25 GMT
Version 777 posted October, 4th 2022. web.utk.edu/~jcrouch/ Pacific scenario equipment file changes, and AI (mainly aircraft carrier stuff.)/
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Post by jeff on Oct 7, 2022 16:00:04 GMT
Version 778 posted October 7, 2022 - I guess a 'stop' statement avoided my detection in version 777...sorry. Hopefully I got all of them this time. web.utk.edu/~jcrouch/
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Post by jeff on Oct 14, 2022 17:33:35 GMT
Verison 779 posted Oct. 14, 2022. Fixed a couple bugs. some new air movement/aircraft carrier code. Nothing too volatile I hope. I also posted the source code. Code as of version 778. (It pretty much changes daily so....that is pretty new.) The code is Visual Basic 5.0. ( The game was started in VB 5.0 then I switched to VB 6.0....then somewhere , somehow I lost my VB 6 CD. I still had the VB 5 CD....so it was back to that. Pretty much the same thing VB 5 or VB 6. web.utk.edu/~jcrouch/
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Post by jeff on Oct 28, 2022 14:52:17 GMT
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Post by jeff on Nov 9, 2022 21:01:54 GMT
Version 781 posted Nov. 9, 2022 web.utk.edu/~jcrouch/Adjusted artillery vs armoured target combat. (Ranged/In-Direct fire halved now.) uploaded latest version of world_v1 sectors I have. 200x200 world version. Adjust dates for Artillery, and some other units in the equipment files. Added Italian L3/33 tankette to both World, and Europe I think ? Maybe just world version...don't remember. I think the next update I will just use the equipment file from world_1939 for Europe, Pacific, and World scenarios. I already use the world_1939 version for the pacific.
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Post by jeff on Nov 11, 2022 16:31:05 GMT
Nov. 11, 2022 Veteran's Day Upload....version 782. Hopefully fixed some bugs.
web.utk.edu/~jcrouch/
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Post by teophrastusbombastus on Nov 11, 2022 20:52:06 GMT
Nov. 11, 2022 Veteran's Day Upload....version 782. Hopefully fixed some bugs. web.utk.edu/~jcrouch/ v782 passed match to next turn. This bug seems to have been squashed.
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Post by jeff on Nov 14, 2022 13:18:40 GMT
I am glad. Pretty sure it was one of those 'checking a hex just off the map' errors. I am getting sloppy in my old age !
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Post by valorius on Dec 9, 2022 1:31:17 GMT
It's been ages since I checked in. Wow, i'm several versions behind!
I didn't see a changelog. I think I'm still using v 780 (or maybe even earlier- i think earlier). Can I have a brief overview of the changes?
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Post by valorius on Dec 10, 2022 1:40:09 GMT
Ooof, very different combat now.
Artillery counter-attacks when it's attacked by other artillery? Well that *totally* changes game play.
So i'm playing as axis, and I put up defenses to the west, and went right in after poland with everything i could muster. There are massive numbers of british Matilda II's all over poland. And my recon flights over Strausburg show it being reinforced by *Czech* armor, despite Czechoslovakia being conquered on turn 1.
I don't think that's how any of this is supposed to work...
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Post by valorius on Dec 10, 2022 15:53:49 GMT
Nov. 11, 2022 Veteran's Day Upload....version 782. Hopefully fixed some bugs. web.utk.edu/~jcrouch/ Ooof, got 2 range anti tank guns (and i assume other units will do it too) counter-attacking artillery units when they engage them with indirect fire. Something is very wrong with the artillery coding it seems?
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Post by teophrastusbombastus on Dec 10, 2022 16:09:26 GMT
Ooof, very different combat now. Artillery counter-attacks when it's attacked by other artillery? Well that *totally* changes game play. So i'm playing as axis, and I put up defenses to the west, and went right in after poland with everything i could muster. There are massive numbers of british Matilda II's all over poland. And my recon flights over Strausburg show it being reinforced by *Czech* armor, despite Czechoslovakia being conquered on turn 1. I don't think that's how any of this is supposed to work... Aye! Artillery now works in "counter-battery" fashion. Art units return Art fire provided they have enough range. Initiative and Experience are likely to join Attack values in how the thing turns out. (I already managed to lose a complete Artillery Unit in just one exchange) Additionally, Artillery's Hard Attack values are halved when effecting ranged fire. In practical terms, using Heavy Artillery to "clean" enemy tanks from a distance has become much less effective. Actually, if the e-file includes other ranged units there will be other ranged "duels". The case in my current match in which there are range 2 ATs since the start. Major general change in my game play: Purchasing less Artillery; more Tanks. Specific details: Now I usually think more before firing Artillery. About "foreign" equipment: There are allied equipment options. What should be available is affected by them. Matilda IIs in 1939 Poland is maybe off because of timing. (Wikipedia says there were only two specimens ready at the outbreak of war) Sure they are not Matilda Is? Czech armour in France I believe could be possible if there was an OoB instead of the purchase yourself mode. Other than that maybe an alliance between Czechoslovakia and France have passed despite German occupation.
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Post by valorius on Dec 10, 2022 17:33:41 GMT
Anti tank units, forts, and even 2 range armor now counter attack artillery when it fires. This is completely unrealistic, and has honestly broken the game.
Artillery has the nickname "The king of battle" for a reason. In point of fact it should not be de-emphasized, as artillery completely dominates warfare, and has for hundreds and hundreds of years. This is completely unrealistic. No other General game, of any version or title, has ever had these broken game mechanics. Please fix it.
What is the most recent version that does not include these broken game mechanics? (And is it possible to still download it?)
Whether there are Matilda II's ready or not in 1939, *British* matilda II's or indeed tanks of any sort would have absolutely no means to show up in Poland, just as Czech armored units would have absolutely no means to appear in france. AI is placing units from other allied countries in countries that have no city hexes there.
I noticed this phenomenon last year when I last played the game, several versions ago.
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