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Post by jeff on Dec 12, 2022 15:05:25 GMT
What nationality are the Matilda II tanks ? Polish or British ? I am confused about that one too.
Artillery hmmm....Lets ge the tanks straightened out first. Hey...send me a save file. jcrouch@utk.edu !
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Post by jeff on Jan 13, 2023 22:16:46 GMT
Update posted January 13th, 2023 There is a new scenario included. Europe 1939. I am not finished with it. Only have German, French, UK, Poland, and most of Belgium units deployed. Added a few new unit types, and making some map changes. (Map for this version only.) Konzev.... Hmmmm....I think you only need to unzip the world.zip files into the world folder. The basic game includes data folders for the world scenario already. I will run the world scenario some, and see if it still works. I remember....It desparately needed map updates. I worked on the Depot supply stuff a bit. I would not try it if I were you. It is still in terrible shape. I have a better idea on how to do depot supply. Hopefully I will get to work on it soon. Let me know how the Europe1939 runs. Hopefully it won't crash. Valorious ! Argh....sorry I forgot to make the Artillery counter battery fire rule optional. I promise I'll do that the next couple of days.
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Post by konzev on Jan 17, 2023 21:50:57 GMT
Hi Jeff
I'm still very much interested in this game, and I would be interested in editing the map, the efile, and perhaps I would love to edit the World map, if the learning curve is not too steep. Would love to see an entry point supply city in Khartoum (Sudan) for Anzac and other Commonwealth forces, to make the African campaign more interesting.
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Post by teophrastusbombastus on Jan 17, 2023 22:28:25 GMT
Hi Jeff I'm still very much interested in this game, and I would be interested in editing the map, the efile, and perhaps I would love to edit the World map, if the learning curve is not too steep. Would love to see an entry point supply city in Khartoum (Sudan) for Anzac and other Commonwealth forces, to make the African campaign more interesting. Not 24 hours ago I read a mail in which Jeff writes about a (fully) new Europe map. In my answer I suggested a new Europe map using the sector system and centered in Europe. It would be made out of (slightly more than) one quarter of the original World map sectors to total dimensions of 2700X1500 pixels. So, editing those sectors for a new Europe map would mean editing a quarter of the World map. The work would serve both map projects... Geographically it would span from approximately the middle of the US to the Middle of India and the Urals Mountains. Latitude would be approximately from a bit "under" the equator "up".
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Post by jeff on Jan 18, 2023 13:27:55 GMT
Hey Konzev ! Teophrastus is correct. I am going to look over the Europe part of the new world map. See what that looks like. You mentioned playing the World Scenario ? It should work as long as you have the mapsectors unzipped into the world folder. If it does not...let me know.
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Post by teophrastusbombastus on Jan 18, 2023 15:43:24 GMT
Hey Konzev ! Teophrastus is correct. I am going to look over the Europe part of the new world map. See what that looks like. You mentioned playing the World Scenario ? It should work as long as you have the mapsectors unzipped into the world folder. If it does not...let me know. In other words: As of length the basic idea would be make the Europe map from 9 out of the 18 sectors in the World map's length. As of height the thing slightly complicates. World map has 9 sectors of height. What I describe in my previous post would be an option using the upper 5 sectors. There's also the bold ambitious option of going for whole height: all the 9 sectors. That is half the World map and would include the whole of Africa. Ultimately, since it's all World map sectors, it is possible to aim for an Europe map 5 sectors high and make 9 sectors high a second phase. 9X5 sectors is already a huge amount of work at World map scale. 45 300X300 maps, many of them exclusively "continental". 0400, 0401, 0402, 0403, 0404 0500, 0501, 0502, 0503, 0504 0600, 0601, 0602, 0603, 0604 0700, 0701, 0702, 0703, 0704 0800, 0801, 0802, 0803, 0804 0900, 0901, 0902, 0903, 0904 1000, 1001, 1002, 1003, 1004 1100, 1101, 1102, 1103, 1104 1200, 1201, 1202, 1203, 1204 The minimalist version would be matching the area of the old Europe map; a 5X4 or 20 sector thing. 0700, 0701, 0702, 0703 0800, 0801, 0802, 0803 0900, 0901, 0902, 0903 1000, 1001, 1002, 1003 1100, 1101, 1102, 1103
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Post by jeff on Jan 19, 2023 18:24:10 GMT
Update Posted January 19th ...version 785 I have put the world map files in the world folder. The World scenario should be playable 'straight out of the box' now. Fixed the bug Theophrastus ran into. Valorius...changed counter-battery fire unless at one hex range. (If Artillery wants to shoot at one hex range, then it's kinda direct fire in my humble opinion.) Getting ready to Put the Factories Back, Baby. I finally found a use for them. I did not activate the new stuff this update. Wanted to test it a bit more.
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Post by teophrastusbombastus on Jan 19, 2023 23:27:12 GMT
Update Posted January 19th ...version 785I have put the world map files in the world folder. The World scenario should be playable 'straight out of the box' now. Fixed the bug Theophrastus ran into. Valorius...changed counter-battery fire unless at one hex range. (If Artillery wants to shoot at one hex range, then it's kinda direct fire in my humble opinion.) Getting ready to Put the Factories Back, Baby. I finally found a use for them. I did not activate the new stuff this update. Wanted to test it a bit more. Could start World scenario. It uses the test map, the one I call medium World, made of 200X200 sectors. This one "came out of the mould" in a very rough state. But I've seen you edited something in US regions. There are some roads of which the map had none originally. I've got some units that seem to be "unspotted": Submarines. They exert ZoC, sometimes the "bullet" fire indicator even shows up but cannot select them. But I think this can be reverted via F12 Unit Editor, if we can notice the unit is "obscured". The artillery workings subject would give a book in its own right. When we say "artillery shooting at one hex range" what does it mean, overall? I think it depends much on to what level we may want to take scale into account. It seems to me that artillery ranges in the original games were much more intended to design a hierarchy within the artillery class than to depict "reality" in scale. I felt since long the artillery ranges were somewhat "inflated" by one hex. But what would become of Artillery in game if it had to shoot from one hex closer? Seems to me "inflating" the range was the only thing SSI could came up with in order to improve survival chances of Artillery units. My old idea of down strength Artillery that could stack with other classes having the benefit of being the last to be attacked by non ranged units is actually an alternative to the range "inflation". A use for factories? I've written treatises on that. So, of course, I am very curious about what will finally come out of the Factory idea.
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Post by valorius on Feb 12, 2023 3:22:53 GMT
Update posted January 13th, 2023 There is a new scenario included. Europe 1939. I am not finished with it. Only have German, French, UK, Poland, and most of Belgium units deployed. Added a few new unit types, and making some map changes. (Map for this version only.) Konzev.... Hmmmm....I think you only need to unzip the world.zip files into the world folder. The basic game includes data folders for the world scenario already. I will run the world scenario some, and see if it still works. I remember....It desparately needed map updates. I worked on the Depot supply stuff a bit. I would not try it if I were you. It is still in terrible shape. I have a better idea on how to do depot supply. Hopefully I will get to work on it soon. Let me know how the Europe1939 runs. Hopefully it won't crash. Valorious ! Argh....sorry I forgot to make the Artillery counter battery fire rule optional. I promise I'll do that the next couple of days. Thanks for the artillery rules option! Can we get an "allow half strength units" option back? I remember there used to be one at some point. For your 1939 scenario, any chance getting Italy as part of the Axis from turn 1, since they entered into formal alliance in may 1939? I remember in earlier versions you had more oil resources on the map including some in UK, what made you decide to remove them at some point? I liked having more capturable oil resources on the map. Thanks!
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Post by jeff on Feb 19, 2023 19:56:02 GMT
Update posted February 19, 2023 ....found a couple bugs. Not sure I got the one that is messing up the World save files. Still working on that. Newest version 787. web.utk.edu/~jcrouch/
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Post by jeff on Feb 19, 2023 19:57:45 GMT
Not sure I got to all the things I needed to. Been sort of hectic. I have been working on the Platoon Level version a lot lately, plus the supply rules I think need a update.
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Post by konzev on Feb 21, 2023 15:09:02 GMT
Not sure I got to all the things I needed to. Been sort of hectic. I have been working on the Platoon Level version a lot lately, plus the supply rules I think need a update. I would be very pleased to see a supply entry point for Commonwealth forces in Sudan, it would make any southern conquest much more interesting. Thank you Jeff. A also would love to name cities and places, if I could somehow reedit the short commings of the Europe map, I created for game.
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Post by valorius on Mar 23, 2023 1:00:58 GMT
i noticed the new version has two exes, pgx and 765. which one we supposed to be using?
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Post by jeff on Mar 23, 2023 16:35:23 GMT
Version 778 posted March 23, 2023ZoC changes. Naval does not exert ZoC to land, and Land does not exert ZoC to Oceans. Minor (+1) to Attack Grade for Infantry attacking Forts, Tanks, Hard targets in Close Defence Terrain (Cities, Forests, etc.) Infantry which have not used any movement points before attacking. (This tries to simulate infiltration, close combat tactics against hard targets.) web.utk.edu/~jcrouch/
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Post by valorius on Mar 23, 2023 19:18:36 GMT
Version 778 posted March 23, 2023ZoC changes. Naval does not exert ZoC to land, and Land does not exert ZoC to Oceans. Minor (+1) to Attack Grade for Infantry attacking Forts, Tanks, Hard targets in Close Defence Terrain (Cities, Forests, etc.) Infantry which have not used any movement points before attacking. (This tries to simulate infiltration, close combat tactics against hard targets.) web.utk.edu/~jcrouch/ Heh i just installed 777 last night, ill upgrade to 778 right away though, cause these changes are awesome.
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